The Evo Grid offers instant inspiration, creating rich, dissonant, multi-layered textures, while our eDNA synth engine transports the organic material into the electronic realm. 245 all-new emotive, dynamic techniques performed by 19 world-class singers, captured at AIR Studios with 11 pristine signals - pushed to breathtaking new extremes in our inspiring Evo Grid and game-changing synth engine.Ĭurated by Grammy-winning composer and conductor Eric Whitacre, Contrast allows you to build evocative, evolving atmospheres - from visceral human vibrations to otherworldly shimmering beauty - with texture, tone and pitch evolving beneath your fingertips in subtle and dramatic shifts, subject to your own curation. Aiming at the melee enemies is really inconsistent when they're beside me when I "Hip fire" and I have to step back, aim then shoot them instead.Transcending the boundaries of choral performance, experience the human voice in a completely new light. Similarly, when enemies crouch in front of cover instead of behind it, I'm aiming right at them, my shots can miss. There seems to be a height factor in the game which causes both enemy and my shots to miss when they should hit. This means I dont know where my chara is or enemies for that matter. Sometime I can end up behind buildings and they don't become see through.When exchanging weapons in chests, I'd like to switch and then scrap immediately, instead of having to click the chest again to scrap.Nitpick, but it really felt like padding and a ♥♥♥♥ move at lvl 15(?) onwards to only get 1 skill point when it was 2 before that.An encyclopedia about the enemies encountered, flavour text, skills and weaknesses would really help with immersion and world building.
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